outerwildsmods.com source code

Outer Wilds Common Camera Utility

A utility mod for setting up cameras in Outer Wilds. Also implements some QOL changes for third person perspectives:

  • Adds ghost model in dream world
  • Stops arm from disappearing when using tools
  • Puts the player's head back onto a layer where it can be seen.
  • Renders held tools properly
  • Adjusts custom cameras for Day Dream compatibility.

For use in other mods:

Include this interface in your mod.

public interface ICommonCameraAPI
    void RegisterCustomCamera(OWCamera OWCamera);
    (OWCamera, Camera) CreateCustomCamera(string name);
    UnityEvent<PlayerTool> EquipTool();
    UnityEvent<PlayerTool> UnequipTool();

Then to use the API from another class:

var CommonCameraAPI = ModHelper.Interaction.GetModApi<ICommonCameraAPI>("xen.CommonCameraUtility");

If you want to manually set up the camera yourself, be sure to call RegisterCustomCamera on it. However it's easier to just use CreateCustomCamera and the utility will set it up for you. Also includes some helpful events to hook on to.

To switch to your camera, do something like this (where your camera is called camera and your OWCamera is called OWCamera:

previousCamera = Locator.GetActiveCamera();
previousCamera.mainCamera.enabled = false;
camera.enabled = true;
GlobalMessenger<OWCamera>.FireEvent("SwitchActiveCamera", OWCamera);

Keeping a reference to the previous camera is useful so that when you want to disable your camera you can set it back to use the previous one.

Common Camera Utility

Common utilities for Outer Wilds camera mods

This page isn't official, nor affiliated with Mobius Digital, or anyone really.