Outer Scout

A toolbox for creating and importing cinematic shots from Outer Wilds into Blender!

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Basic usage example

  1. Open Blender and Outer Wilds at the same time
  2. Get to the desired location in Outer Wilds and click "create a scene" in the Outer Scout add-on menu
  3. The Blender add-on imports a planet model from Outer Wilds and sets it to the desired position
  4. Put the camera in Blender and animate it
  5. Click on the record button in the add-on menu!

After that, the footage recorded from the game is imported into your Blender project and installed as the background of the camera. This way you can embed any 3D Blender model into a scene from Outer Wilds!

[!TIP] See the addon's README for examples with screenshots and videos

Requirements

Download the zip archive of the add-on source code and install it in Blender.

FFmpeg is required for video recording functionality. The ffmpeg command must be available in the PATH (a specific path to the executable can be specified in the settings). On Windows I recommend installing ffmpeg via scoop

The add-on and the mod communicate over the HTTP protocol on local port 2209. You can change the port in the settings of two programs

How it works

This mod implements the API that can:

All API paths are available in the swagger-ui interface. You can view them by opening a web browser and navigating to localhost:2209.

A more in-depth API example

Let's do something like the dolly zoom effect. First we need to create an Outer Scout scene:

// POST /scene
{
    "hidePlayerModel": true,
    "origin": {
        "parent": "TimberHearth_Body",
        "position": [20.8809223, -41.51514, 186.207733],
        "rotation": [0.461064935, -0.4372242, -0.6413971, 0.429958254]
    }
}

Now we need a camera. The mod can create several cameras of different types, but we will only need one regular (perspective) camera:

// POST /objects
{
    "name": "mainCamera",
    "transform": {
        "parent": "scene.origin"
        // scene.origin is a special object,
        // located in the coordinates that we specified above
    },
}
// POST /objects/mainCamera/camera
{
    "type": "perspective",
    "gateFit": "horizontal",
    "resolution": {
        "width": 1920,
        "height": 1080
    },
    "perspective": {
        // See the Unity documentation on the physical properties of cameras
        // https://docs.unity3d.com/Manual/PhysicalCameras.html
        "focalLength": 20,
        "sensorSize": [36, 24],
        "lensShift": [0, 0],
        "nearClipPlane": 0.1,
        "farClipPlane": 5000
    }
}

Now we need to animate the camera position and focal length:

// PUT /objects/mainCamera/keyframes
{
    "properties": {
        "transform.position.z": {
            "keyframes": {
                "1": { "value": -2 },
                "60": { "value": 2 }
            }
        },
        "camera.perspective.focalLength": {
            "keyframes": {
                "1": { "value": 40 },
                "60": { "value": 10 }
            }
        }
    }
}

Then we need to specify which file on the disk to save the video to. To do this, we need to create a camera recorder:

// POST /objects/mainCamera/recorders
{
    "property": "camera.renderTexture.color",
    "outputPath": "D:\\assets\\color.mp4",
    "format": "mp4"
}

And finally, we can record the created scene:

// POST /scene/recording
{
    "startFrame": 1,
    "endFrame": 60,
    "frameRate": 60
}

https://github.com/Picalines/outer-scout/assets/42614422/7c9d7ad6-5e62-48a0-9215-d89a342c56e5


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